I return to Unreal for showcasing this model. Made some of my own fabric materials in designer. I used some high poly mesh as floating normal decals for baking. I mirror UVs to use more texel density. I have encountered learning opportunities on normals display and bakes on the way so process will go smoothly for the next model. I’m glad I was push the presentation of this model and will explore more avenues to expand it for future models.
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