Doctor Wolfie from Infamous 2 game. I start sculpting the body for fitting clothing in Marvelous Designer, then sculpt the rest of it in Zbrush. I use Maya to retopologize over the high resolution to optimize then did UV mapping. I texture the model in Substance Painter as well as texturing hair in Photoshop. I even pose him in Maya using joint and other rigging basics. Finally, I use Marmoset Toolbag for my final renders.
Concept Artist: Wes Burt – Link: https://massiveblack.com/portfolio/wes/
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