Dilamayaka Bloodstone-Game Ready

Modeling this character based off of inspiration of my friend’s upcoming book. I enjoyed working on this because I was able explore my own personal techniques and workflows that would best suit for character modeling as well as learning other aspects that I’m lacking. Utilizing tools like HairTG helped me out a lot on hair textures as shown. As always, I will move on and continue to grow as I go. Thank you for your acknowledgement!
-Renders are made in Unity HDRP
-Foliage used for scene by Nature Package: https://assetstore.unity.com/packages/3d/vegetation/nature-package-forest-environment-165645
-Other prop or side character used for scene by RPG Fantasy Pack: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/rpg-fantasy-pack-47749

75K Tri Counts
Rigging
Four 2048×2048 texture sheets of using albedo, normal, and Unity HDRP’s mask map which drives Metal, Roughness, and AO
HairTG PlugIn for Substance Designer to make hair textures

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