Realistic 3D Art
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USMC KA-BAR (Real-Time)
You should know that it’s best to never engage a Marine in close-quarter combat. Especially, if they are using one of these. I modeled this from scratch and UV mapped it in Maya, then brought it into Substance Painter for texturing. I hope you like it.
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Ilona
I had a good three weeks working on this character. I had fun experimenting with the hair cards as well as texturing them. I hope you like it, C&C are welcome. Cheers! Sketchfab: https://skfb.ly/6DSyD
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Hazardous Operation
I had an interesting experience learning the difference of what you can do between Unity and Unreal Engine 4. I learned to import assets, setting up the scene, organizing workflow in Unity, configuring the rig for the character, and the workflow for lighting and post-processing. I also had fun learning outside of modeling with modifying…
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Cannibal’s Mansion Hallway
Halloween has passed, but it’s an idea I thought to show a little after Halloween spirits. I started blocking this out with BSP’s then made optimized meshes. Most of the textures are procedural made in Substance Designer. Then, I created a master material to create instances for these textures. I had fun messing with the…
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Post-Apocalyptic Kriss Vector
I tested myself by doing a gun. I pushed myself into modeling and texturing this prop in accordance with the prop’s reference and it’s story element which it is the post-apocalyptic theme. I had quite the experience with it and I look forward to more challenges in the future. Sketchfab link: https://skfb.ly/6yG99