Props Art

  • Crescent Wrench (Real-Time)

    Crescent Wrench (Real-Time)

    This becomes a handy tool from time to time. I modeled this with Blender then baked high-to-low textures and textured it with Marmoset Toolbag. I animated the mechanical animation in Blender. Albedo, Normal, Metallic, and Roughness maps

  • Wood Chisel  (Real-Time)

    Wood Chisel (Real-Time)

    You want to do some wood carving? I modeled this with Blender with weighted normals then textured it with Marmoset Toolbag. Albedo, Normal, Metallic, and Roughness maps

  • M14 Rifle

    M14 Rifle

    Inspired by Frederik Jeppesen’s concept art. I created a 3D version, added parts, and took a hybrid rendering in Unity (stylized / realistic). I used Blender for modeling, Marmoset Toolbag for baking and texturing. I also used InstaMAT for creating the camouflage for the rifle. Unity HDRP 2K Textures Inspirational Reference by Frederik Jeppesen

  • The Etool – Game Ready

    The Etool – Game Ready

    I return to Unreal for showcasing this model. Made some of my own fabric materials in designer. I used some high poly mesh as floating normal decals for baking. I mirror UVs to use more texel density. I have encountered learning opportunities on normals display and bakes on the way so process will go smoothly…

  • Traditional Bow (Real-Time)

    Traditional Bow (Real-Time)

    I enjoyed having some creativity freedom with working between optimization and great quality with this model. I learned some workflows that would be best suited for me specifically for the fur cards. I also enjoy pushing for accuracy of this bow which involved some interesting boolean operation on the handle. I added a marmoset viewer…

  • USMC Combat Boots (Real-Time)

    USMC Combat Boots (Real-Time)

    A boot of a serviceman that needs to be put into action. I modeled the primary form in Maya then did the secondary form and other sculpt details in Zbrush. Textured in Substance Painter. Sketchfab link: https://skfb.ly/6V8RS

  • USMC KA-BAR (Real-Time)

    USMC KA-BAR (Real-Time)

    You should know that it’s best to never engage a Marine in close-quarter combat. Especially, if they are using one of these. I modeled this from scratch and UV mapped it in Maya, then brought it into Substance Painter for texturing. I hope you like it.

  • Post-Apocalyptic Kriss Vector

    Post-Apocalyptic Kriss Vector

    I tested myself by doing a gun. I pushed myself into modeling and texturing this prop in accordance with the prop’s reference and it’s story element which it is the post-apocalyptic theme. I had quite the experience with it and I look forward to more challenges in the future. Sketchfab link: https://skfb.ly/6yG99

  • Stylized Weapons

    Stylized Weapons

    This is the first time trying out painting stylized texture for my models. It is interesting learning new things. Concept Artist: Unknown Model: 1168 Tris Texture Size: 1024×1024 Concept Artist: Eddie Munoz Model: 774 Tris Texture Size: 1024×1024 Top: Color Bottom: Alpha