Environment Art
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Beanstalk Ruin
While I was creating this environment piece, I explored more avenues to modeling in Blender such as geometry nodes and other techniques with modifiers. I used InstaMAT to create tilable textures, used Marmoset Toolbag to create foliage textures, and I also utilize Unreal Engine 5’s various features like creating blended layered materials, batch instances, vertex…
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Hazardous Operation
I had an interesting experience learning the difference of what you can do between Unity and Unreal Engine 4. I learned to import assets, setting up the scene, organizing workflow in Unity, configuring the rig for the character, and the workflow for lighting and post-processing. I also had fun learning outside of modeling with modifying…
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Cannibal’s Mansion Hallway
Halloween has passed, but it’s an idea I thought to show a little after Halloween spirits. I started blocking this out with BSP’s then made optimized meshes. Most of the textures are procedural made in Substance Designer. Then, I created a master material to create instances for these textures. I had fun messing with the…