Environment and Props

  • Cannibal’s Mansion Hallway

    Cannibal’s Mansion Hallway

    Halloween has passed, but it’s an idea I thought to show a little after Halloween spirits. I started blocking this out with BSP’s then made optimized meshes. Most of the textures are procedural made in Substance Designer. Then, I created a master material to create instances for these textures. I had fun messing with the…

  • Post-Apocalyptic Kriss Vector

    Post-Apocalyptic Kriss Vector

    I tested myself by doing a gun. I pushed myself into modeling and texturing this prop in accordance with the prop’s reference and it’s story element which it is the post-apocalyptic theme. I had quite the experience with it and I look forward to more challenges in the future. Sketchfab link: https://skfb.ly/6yG99

  • Stylized Weapons

    Stylized Weapons

    This is the first time trying out painting stylized texture for my models. It is interesting learning new things. Concept Artist: Unknown Model: 1168 Tris Texture Size: 1024×1024 Concept Artist: Eddie Munoz Model: 774 Tris Texture Size: 1024×1024 Top: Color Bottom: Alpha