3D Art
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Doctor Wolfie (Fan Art)
Doctor Wolfie from Infamous 2 game. I start sculpting the body for fitting clothing in Marvelous Designer, then sculpt the rest of it in Zbrush. I use Maya to retopologize over the high resolution to optimize then did UV mapping. I texture the model in Substance Painter as well as texturing hair in Photoshop. I…
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Wishing Upon the Stars!
Playing around studying stylized character sculpting. I enjoyed getting back into embracing the power of Zbrush and I’m hoping to experience some new features with Zbrush 2020 in the future.
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USMC Combat Boots (Real-Time)
A boot of a serviceman that needs to be put into action. I modeled the primary form in Maya then did the secondary form and other sculpt details in Zbrush. Textured in Substance Painter. Sketchfab link: https://skfb.ly/6V8RS
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USMC KA-BAR (Real-Time)
You should know that it’s best to never engage a Marine in close-quarter combat. Especially, if they are using one of these. I modeled this from scratch and UV mapped it in Maya, then brought it into Substance Painter for texturing. I hope you like it.
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Ilona
I had a good three weeks working on this character. I had fun experimenting with the hair cards as well as texturing them. I hope you like it, C&C are welcome. Cheers! Sketchfab: https://skfb.ly/6DSyD
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Hazardous Operation
I had an interesting experience learning the difference of what you can do between Unity and Unreal Engine 4. I learned to import assets, setting up the scene, organizing workflow in Unity, configuring the rig for the character, and the workflow for lighting and post-processing. I also had fun learning outside of modeling with modifying…
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Cannibal’s Mansion Hallway
Halloween has passed, but it’s an idea I thought to show a little after Halloween spirits. I started blocking this out with BSP’s then made optimized meshes. Most of the textures are procedural made in Substance Designer. Then, I created a master material to create instances for these textures. I had fun messing with the…
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Post-Apocalyptic Kriss Vector
I tested myself by doing a gun. I pushed myself into modeling and texturing this prop in accordance with the prop’s reference and it’s story element which it is the post-apocalyptic theme. I had quite the experience with it and I look forward to more challenges in the future. Sketchfab link: https://skfb.ly/6yG99
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Stylized Weapons
This is the first time trying out painting stylized texture for my models. It is interesting learning new things. Concept Artist: Unknown Model: 1168 Tris Texture Size: 1024×1024 Concept Artist: Eddie Munoz Model: 774 Tris Texture Size: 1024×1024 Top: Color Bottom: Alpha
