3D Art

  • Doctor Wolfie (Fan Art)

    Doctor Wolfie (Fan Art)

    Doctor Wolfie from Infamous 2 game. I start sculpting the body for fitting clothing in Marvelous Designer, then sculpt the rest of it in Zbrush. I use Maya to retopologize over the high resolution to optimize then did UV mapping. I texture the model in Substance Painter as well as texturing hair in Photoshop. I…

  • Wishing Upon the Stars!

    Wishing Upon the Stars!

    Playing around studying stylized character sculpting. I enjoyed getting back into embracing the power of Zbrush and I’m hoping to experience some new features with Zbrush 2020 in the future.

  • USMC Combat Boots (Real-Time)

    USMC Combat Boots (Real-Time)

    A boot of a serviceman that needs to be put into action. I modeled the primary form in Maya then did the secondary form and other sculpt details in Zbrush. Textured in Substance Painter. Sketchfab link: https://skfb.ly/6V8RS

  • USMC KA-BAR (Real-Time)

    USMC KA-BAR (Real-Time)

    You should know that it’s best to never engage a Marine in close-quarter combat. Especially, if they are using one of these. I modeled this from scratch and UV mapped it in Maya, then brought it into Substance Painter for texturing. I hope you like it.

  • Cat Dracula
  • Ilona

    Ilona

    I had a good three weeks working on this character. I had fun experimenting with the hair cards as well as texturing them. I hope you like it, C&C are welcome. Cheers! Sketchfab: https://skfb.ly/6DSyD

  • Hazardous Operation

    Hazardous Operation

    I had an interesting experience learning the difference of what you can do between Unity and Unreal Engine 4. I learned to import assets, setting up the scene, organizing workflow in Unity, configuring the rig for the character, and the workflow for lighting and post-processing. I also had fun learning outside of modeling with modifying…

  • Cannibal’s Mansion Hallway

    Cannibal’s Mansion Hallway

    Halloween has passed, but it’s an idea I thought to show a little after Halloween spirits. I started blocking this out with BSP’s then made optimized meshes. Most of the textures are procedural made in Substance Designer. Then, I created a master material to create instances for these textures. I had fun messing with the…

  • Post-Apocalyptic Kriss Vector

    Post-Apocalyptic Kriss Vector

    I tested myself by doing a gun. I pushed myself into modeling and texturing this prop in accordance with the prop’s reference and it’s story element which it is the post-apocalyptic theme. I had quite the experience with it and I look forward to more challenges in the future. Sketchfab link: https://skfb.ly/6yG99

  • Stylized Weapons

    Stylized Weapons

    This is the first time trying out painting stylized texture for my models. It is interesting learning new things. Concept Artist: Unknown Model: 1168 Tris Texture Size: 1024×1024 Concept Artist: Eddie Munoz Model: 774 Tris Texture Size: 1024×1024 Top: Color Bottom: Alpha