While I was creating this environment piece, I explored more avenues to modeling in Blender such as geometry nodes and other techniques with modifiers. I used InstaMAT to create tilable textures, used Marmoset Toolbag to create foliage textures, and I also utilize Unreal Engine 5’s various features like creating blended layered materials, batch instances, vertex painting, foliage painting, creating decals, and creating particles.


































Reference Image by Sathish Kumar

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