The Etool – Game Ready

I return to Unreal for showcasing this model. Made some of my own fabric materials in designer. I used some high poly mesh as floating normal decals for baking. I mirror UVs to use more texel density. I have encountered learning opportunities on normals display and bakes on the way so process will go smoothly for the next model. I’m glad I was push the presentation of this model and will explore more avenues to expand it for future models.

The MultiCam Camouflage pattern is trademarked and copyright by Crye Precision. The credit belongs to them only.

Unreal packed textures (2 texture sets)

The MultiCam camouflage pattern is trademarked and copyright by Crye Precision. The credit belongs to them only.


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